|
|
|
||||
|
| |||||
![]() |
||
|
PC Component
Overview Case and Power
Supply Computer cases come in
many different sizes and styles. Desktop units usually have two to three
51/4-inch drive bays and two 31/2-inch drive bays. Mini tower cases have
the same general configuration as the desktop cases but are arranged
sideways so the case stands on one side rather than on the bottom. Full
tower cases are extensions of mini tower cases. They usually contain up to
seven 51/4inch drive bays and two to four 31/2-inch
bays. Power supplies are most
often found mounted to the rear of the case. They can range from 150 watts
to more than 250 watts. The size of the power supply depends on the
anticipated use. If you have multiple devices on your system, you will
need a larger-than-normal power supply. Most power supplies have output
voltages of 5 and 12 V dc. Power supplies have
fans that move air across the components to keep them cool. A common
failure point on power supplies is the fan. When most fans begin to fail,
they make an audible noise. This is the first indication of a problem. The
power supply may continue to function, but it will usually quit altogether
in less than two months. Exactly how long it will continue to operate is
dependent upon the amount of time the unit is powered on each day. When
the fan fails, the rest of the internal components overheat and break
down. The best course of action is to replace the power supply when the
fan begins to fail. Power supplies connect
to the building electricity via a three-prong connector on the rear of the
PC case. Generally, you may also find a small switch on the power supply
that enables you to select the input voltage. You can sometimes
prolong the life of a failing power supply fan by drilling a very small
hole in the center of the fan guard and applying a small drop of oil. This
will lubricate the contact point between the fan shaft
and the power supply case. If your fan does not use the case as a support
for the fan shaft, taking this step will have no
effect. Motherboards The motherboard or
system board is usually the largest board in the computer. It normally
contains the processor, coprocessor, memory chips and
expansion slots as well as a host of other integrated components. Some
motherboards found in low profile cases do not have expansion slots. This
type of board uses a special slot that accepts a board that usually has
three expansion slots on it. The expansion boards will be installed
parallel to the motherboard instead of perpendicular as in the generic
motherboard. This type of board will also have integrated devices such as
video controllers, serial and parallel ports, and hard and floppy drive
controllers. Basic Components and
System Designs History of the
PC The first mass-produced personal computer was the
Altair 8800. It came out in 1975 and was produced MITS. The computer used
an 8-bit Intel 8080 CPU and had 256 bytes of memory. This computer did not
have any peripheral devices such as a monitor, keyboard or disk drives.
The computer used a version of BASIC, which was written by Bill
Gates. Within a short period of time, several other companies began producing personal computers. These computers utilized an operating system called CP/M, produced by Digital Research. Most of these computers were used by hobbyists and were not seen as tools for business. In 1980, IBM decided to
enter the personal computer market. IBM did not want to make its
own chips or software for its new line of PCs, so it purchased CPUs from
Intel and an operating system from a newly formed company called
Microsoft. The first IBM PC came out in August 1981 with just 64K of RAM
and a 160K floppy disk drive. It was thought that the only significant use
for this machine would be for playing games. IBM made the PC an open
system that gave other hardware and software manufacturers the ability to
make products for the PC. This created a huge market and allowed other
vendors to create clones. IBM introduced the
PC/XT in March 1983. This was the first PC with a hard drive, and it came
with MS-DOS 2.0 and an 8088 processor. This new version supported 360K
diskettes and a UNIX type tree directory structure. The PC/XT quickly
moved PCs out of the home and into the office
environment. 17 months later, IBM
came out with the PC/AT. This computer was based on a 286 processor. It
supported up to 16MB of RAM and had the ability to run multiple programs
at once. This new PC also came with a 1.2MB disk drive, a battery backup
clock and MS-DOS 3.0. This version of DOS could run the computer only in
real mode, which simulated the 8088-processor operating mode. This allowed
backward compatibility, but it did not take full advantage of the new
processor. IBM then introduced the
PS/2 in 1987. These computers came with 720K and 1.44MB 3.5-inch diskette
drives and contained the next generation of processors, the 80386
by Intel. The operating system was MS-DOS 3.3, which supported the new
diskette drives. With the introduction of the PS/2, IBM and Microsoft
introduced a new operating system, OS/2. It was thought that this new
operating system would replace MS-DOS, but it never happened. The first
release of OS/2 was able to make use of extended memory and it supported
multiprogramming, but it was released prior to being thoroughly
tested and it contained many bugs. Because the operating system did not
catch on like Microsoft wanted, the company dropped it. This caused a
split between IBM and Microsoft. Microsoft began concentrating more on its
graphical operating system called Windows. The 80386 processor and
motherboard systems were released in two different types, the 386DX and
the 386SX. The difference between these two systems was the motherboard.
The DX system ran on a new 32-bit motherboard, while the SX system ran on
a 16-bit 286 motherboard. Both systems had processors that internally were
32-bit, but the SX communicated with the outside world on the 16-bit
level. Intel
introduced the 486 processor in April 1989. This processor was very
similar to the 386, with a few exceptions. These exceptions created
dramatic performance improvements. The 486DX processors included an
integrated math coprocessor and a small Level 1 cache on the
chip. The 486 local bus was dramatically
different from that of the 386, resulting in significant increases in bus
transfer rates. The 486 referenced data in blocks of up to 16 bytes in
size, while the 386 bus sent an address with each memory reference. The
result of this burst-mode block transfer scheme was a 50 percent
performance increase in the data transfer
rate. Because there was a tremendous price difference between
the new 486 chips and the top-of-the-line 386 chips, Intel introduced a
486 chip that did not include the integrated math coprocessor. This chip
was called the 486SX and was one-third to one-half the price of the 486DX
chip. The next chip to be released was the clock-doubled 486
chip, called the 486DX2. This chip doubled the internal clock rate of
the processor while allowing it to
continue communicating on the outside with its original speed. A
clock-tripled chip, the 486DX4, was released
next. In March 1993, Intel introduced the Pentium processor.
This new processor contained 3.1 million transistors, compared to
the 486's 1.2 million. The internal cache size was increased to 16K, and
the local bus width was increased from 32 bits to 64 bits. The speed of
the bus was also increased to 60 and 66 MHz. The first Pentium processors
that were released were 5-volt chips and produced a great deal of heat,
which resulted in several heat-related
problems. With the release of faster processors, Intel reduced
the voltage to 3.3. This dramatically reduced the heat-related problems,
and the systems with these new chips improved in
stability. The Pentium Pro chip has been optimized for 32-bit
applications and does not run 16-bit applications as well as its
predecessors. This is why Windows 95 runs faster on a 20200MHz Pentium
than on a 200MHz Pentium Pro. The latest improvement in the Intel line of processors
is MMX. MMX technology optimizes multimedia performance, increasing the
processor's ability to handle the large data streams associated with
multimedia programs.
Bus
Architectures and Expansion Slots The original PC, which
used an 8088 processor, had an 8-bit, bi-directional data bus. This bus
had two rows of connectors with 31 pins on each row. When the PC/AT came
out, it had a new 16-bit data bus. This bus maintained the original slot
with 62 connectors configured in two rows and added a second connector
with 36 pins. This enabled the new bus to accept 8-bit expansion cards
that were used with the original PC/XT bus. The new 16-bit expansion slots
are now referred to as ISA (industry standard architecture)
slots. EISA (extended industry
standard architecture) slots resemble ISA slots, but there are some
important differences. An EISA slot is deeper than an ISA slot to allow it
to accept both 16bit ISA and 32-bit EISA cards. This type of
expansion slot dramatically increased the cost of the motherboard, so it
really did not catch on as well as the VLB and PCI slots
did. VL-Bus (VESA local bus)
is a 32-bit expansion slot that will accept cards specifically designed
for the slot as well as ISA and 8-bit expansion cards. This type of
expansion slot became popular with the release of the 486 processors. This
slot was originally created to handle multimedia and to speed large
amounts of data through the PC bus. When the PCI
(peripheral component interconnect) slot was developed, there was a great
deal of discussion as to which was better, the VL-Bus or PCI. PCI
eventually won out due to the 64-bit slot available in the Pentium-based
systems. PCI slots in 486
systems are 32-bit, and, unlike the VL-Bus slots, will accept only PCI
expansion cards. The PCI bus has become the standard on most Pentium and
Pentium-compatible systems. The IBM PS/2,
originally came with a Micro Channel Bus. This bus contained additional
power and ground pins, which allowed the card to draw more power from the
motherboard with less impedance. This resulted in less RF interference and
improved data integrity. The Micro Channel bus
supports three types of cards: 32-bit, 16-bit and 16-bit with video
extensions. It also supports multiple bus masters by providing a set of
signals that allows expansion cards to act as bus masters. In addition to
the video extensions, the Micro Channel bus also contains an audio
subsystem feature that can provide high-quality audio capability between
devices and output over the system speaker. The Micro Channel bus
does not use addressing and configuration switches on expansion cards. It
uses a feature called POS (programmable option selection) to configure the
expansion cards. When the computer is turned on, it accesses each
expansion slot. The expansion cards issue a code when they are accessed.
The processor reads the code and compares it to the configuration data
stored in the computer nonvolatile memory and then loads that data into
the expansion card. While this system was very effective, it did not catch
on, and has since been abandoned. RAM
Chips With today's operating systems and software, random
access memory (RAM) is the key to a properly functioning computer system.
Adding RAM to a computer is the easiest and quickest way to upgrade a
system. Computer memory comes in a variety of forms. The normal form is a
DRAM chip in the form of SIMMs (single in-line memory modules), or DIMMs
(dual in-line memory modules). The smallest DRAM chip
is called a DIP (dual in-line package). DIPs normally range in size from
16K to 1024K. SIPPs (single in-line pin packages) resemble SIMMs with one
exception: They contain a single row of pins on the bottom instead of an
edge connector. SIPPs range in size from 256K to 1024K. SIPPs are the
least common type of memory module. SIMMs come in both a
30-pin format and a 72-pin format. 30-pin SIMMs range in size from 256K to
16MB. During the era of 386-based computers, 30-pin SIMMS were the most
common type of memory module on the market. Today, the most common
types of memory module for desktop computers are the 72-pin SIMM (ranging
in size from 4 MB to 32MB) or the 168-pin DIMM (16MB to 1
GB). Hard
Drives The
hard drive first appeared in the IBM PC/XT and stored a whopping 10MB of
data. Most people never dreamed they could ever use that much storage space. Today, hard drives can store more
than 9GB of data. while most computers on store shelves have at least a
2.1 GB hard drive, a 3.2 GB hard drive is fast becoming the
norm. Hard drives of the past
used either an ST-506 interface or an ESDI (enhanced small device
interface) to transmit data to other parts of the computer. Today's hard
drives use either SCSI (small computer systems interface) or IDE
(integrated drive electronics) drives. A hard drive consists
of several disks, or platters. Data is stored on hard drives in bytes. The
bytes are arranged into groups of 512 bytes, which are called sectors.
Sectors are grouped together into concentric tracks. Tracks are sometimes
referred to as cylinders, but this is a mistake. Cylinders are actually
made up of a single track that runs through the platters. Tracks are
circles and if you stack circles on top of each other, you will get a
cylinder. The number of tracks on each platter is identical to the number
of cylinders on the hard drive. This is why manufacturers list information
about the number of cylinders and don't usually list any track
information. Floppy
Drives Floppy drives have been
designed in many sizes. The first floppy drive in a PC could hold 160K
bytes of data. When IBM introduced the PC/XT, it came with a 360K diskette
drive. These were called floppy drives because the diskettes that were
used in the drives were very flexible. Eventually, a 1.2MB diskette with
this same construction was introduced. Even though the 1.2MB looks
identical to the 360K diskette, it is constructed using different
materials and stores data in a different way. You may be tempted to format
a 360K diskette to 1.2MB, but you will get several bad sectors during the
format process. You should always use the appropriate diskette to avoid
data loss. In the late 1980s, the
3.5-inch diskette was introduced. This new diskette could hold 720K of
data. This diskette also came in a harder case than previous diskettes. A
spring-loaded door closed over the opening to the magnetic media when the
diskette was removed from the drive. Today these 3.5-inch
diskettes can hold up to 2.88MB of data, but the norm is
1.44MB. Diskette drives use MFM to encode data on the disks. This is the same encoding method the first hard drives used. Access times for most floppy drives is greater than 100 milliseconds (ms). This compares to less than 10ms for most new hard drives. Expansion
Cards Expansion cards, also
called adapters, allow you to add devices to your PC. These devices can
range from CD-ROMs to video display devices. Expansion cards vary
according to the bus they were designed for. The most common types of
expansion card are the 16-bit ISA card or the 64-bit PCI
card. Expansion cards plug
into slots on the motherboard. Most expansion cards have external
connectors to attach external devices to the computer. Below is a list of
some of the more common types of expansion cards: Video controllers
Serial ports Parallel ports
CD-ROM controllers Hard drive controller
cards
Modems Network adapter
cards
Sound cards SCSI host adapters
Game port cards Some expansion cards
are multifunction cards. These cards combine several controllers onto one
card. An example of this would be an input/output (1/0) card that has
serial ports, a parallel port, a game port, a hard drive controller and a
floppy controller all on a single card. You may find several of these
devices integrated on the motherboard. Ports Ports provide a way to attach devices such as printers,
mice and modems to your computer. There are two main types of ports on
most PCs: Parallel and serial. The parallel port is
most commonly used to connect printers to computers. Parallel ports were
originally unidirectional; but most today are bidirectional, which allows
devices such as scanners and tape devices to be connected. Newer EPPs
(enhanced parallel ports) not only support bi-directional data transfer
but also support increased data transfer speed. Serial ports, also
referred to as com ports or RS-232 ports, support low-to medium-speed
bidirectional data transfer. Serial ports are used to connect mice
and external modems to the computer. They have also been used to connect
printers to computers, but with the development of parallel ports this use
has dramatically declined. most serial ports support data transfer rates
of up to 115,000 bits per second, but some serial ports can support up to
345,000 bits per second. Serial ports come in two different
configurations: 9-pin and 25pin types. Monitors The first computers designed for home use did not come
with monitors. These units came with adapters that connected to television
sets. The first monitors that were designed to work with PCs were
monochrome. These monitors usually had black backgrounds and displayed
text in either amber or green. They provided greater resolution than a
television set but that was their only advantage over
televisions. The next type of
monitor to be introduced was the RGB monitor (also called the CGA
monitor). This monitor could display four colors from a 16-color palette
with a CGA display adapter or 16 of 64 possible colors with an EGA
adapter. Graphics could be
displayed to a maximum of 640 x 200 pixels. The input for this type of
monitor was digital. The maximum vertical refresh rate of this type of
monitor was 200 pixels, so the EGA adapters used an interlacing technique
to produce 350 lines and achieve a resolution of 640 x 350
pixels. The EGA (enhanced
graphics adapter) monitor could be used with a CGA or an EGA display
adapter. When used with an EGA display adapter, it had a resolution of 640
x 350 pixels. These were the last monitors to use a 9-pin D shell
connector. This type of monitor was actually an RGB monitor with a higher
resolution. As such, it could display 43 lines of text per screen rather
than the usual 25. This may have seemed to be a nice improvement but most
programs could not support the 43-line mode. The next monitor
standard to be introduced was the VGA (video graphics array). This type of
monitor provides a resolution of 640 x 480 pixels. The VGA monitor uses an
analog RGB input instead of the digital input used by previous monitors.
VGA monitors have a color palette of 262,144 colors. This type of monitor
uses a 15-pin D shell connector. An improvement of the
VGA monitor is the SVGA or super VGA monitor. This monitor can display
1024 x 768 pixels, and some can even display resolutions of 1280 x 1024
pixels. The SVGA has become the standard type of monitor on most PC
systems. An important factor to
consider when deciding on which monitor to purchase is the dot pitch. Dot
pitch is actually the width of the dots the monitor can display.
Generally, monitors with smaller dot pitches will produce sharper
images. Dot pitch sizes range
from .39 to .22. To decide which dot pitch will best suit your needs, you
will have to know what resolution you will be using and the size of the
monitor screen. Larger monitors can usually have larger dot pitches (such
as .31), but for smaller monitors you should try to purchase one with a
maximum of .28 dot pitch. If you need a SVGA monitor with a resolution of
1024 x 768 pixels, then you will want to purchase one with a .26 dot
pitch. Video
Cards The video card, or video display adapter, is a card
that controls the computer monitor. In some systems, this adapter is
integrated into the motherboard, but in other systems you will find the
display adapter in an expansion slot on the motherboard. Today, most video
display adapters are SVGA cards. These cards come in various bus designs,
from the standard 16-bit ISA to 64-bit PCI configurations. There is also a
wide variety of memory configurations on these cards as
well. video memory not only
helps improve the speed of the video card but also determines the number
of colors and the resolutions the card will be capable of displaying.
Table 1 outlines the memory requirements of video adapters based on the
number of colors and resolution. Screen Pixel
Resolutions Color Modes
640x480
80OX600
1024x768
1280x1024
1600x1200
1920x1440 16-color
153,600
240,000
393,216
655,360
960,000
1,382,400 256-color
307,200
480,000
786,432
1,310,720
1,920,000
2,764,800 True-color
614,400
960,000
1,572,864
2,621,440
3,840,000
5,529,600 High-color
1,228,800 1,920,000 3,145,728
5,242,880
7,680,000
11,059,2OO Table 1: Video memory
requirements in bytes for color modes and screen
resolutions As Table 1 shows, the
memory requirements for different resolutions and colors can become quite
steep. For most modern graphics software, you should have a video card
with no less than 2MB of video memory.
Sound and Multimedia
Cards The first PCs could
only produce sounds through the small speakers contained inside their
cases. Several software programs were written to try to produce different
sounds from the PC speaker, but these programs were limited by the sound
circuitry of the PC motherboard. Today, sound cards for
PCs can be purchased for under $40, and a multitude of software exists to
take advantage of these devices. Software even exists that allows for
voice recognition and speech-to-text conversions. The sound cards produced
today vary greatly in how they create sounds. Most sound cards
manufactured today are 16-bit ISA cards. One of the first sound cards that
appeared on the market was an 8-bit card, created by Creative Labs, called
the SoundBlaster. You may hear references to sound cards as being either
8-bit, 16-bit or 32-bit. These references are to the sampling rate of the
sound card rather than to the slot type. Cards that have 8-bit sampling
rates are good for simple computer games or music, but you really need a
16-bit sampling card for good multimedia. If you are interested in
doing music composition on your PC, then you will want to get one of the
32-bit sampling cards (e.g., AWE32). Most sound cards can
play back sample files such as WAV files, as well as music files such as
MIDI files. However, there are cards that will only do one of these, so
you should pay close attention to the specifications of the card before
you purchase it. Along with the ability
to play sound files, sound cards may also have the ability to connect to
your CD-ROM and play music CDs. These sound cards have an audio
pass-through cable connector. This connector cable connects to your CD-ROM
drive and to the sound card. Without this cable, you will have to
use a jumper cable from the audio jack on your CD-ROM to your line-in jack
on your sound card. Some of the older 8-bit sound cards such as the
SoundBlaster do not have a CD-ROM audio pass-through
connector. Another feature that
was not found on older sound cards is the CD-ROM controller or secondary
IDE controller. Newer sound cards come with one or more interfaces
(controllers) to connect CD-ROMs to. These devices are usually specific to
certain types of CD-ROMs. The software that comes with the sound card can
be used to configure the card to either activate or deactivate the CD
controller. If you already have a primary and secondary IDE controller in
your system and you have an IDE CD-ROM, you should deactivate the sound
card CD controller. The new high speed CD-ROM drives usually cannot be
connected through this controller. Modems Computers store and use
data as bits of digital information. Phone lines transmit analog data, so
for your computer to transmit data over a phone line the data must be
converted from digital data to analog data. The analog data must also be
converted back to digital data on the other end. The process of converting
digital to analog is called modulation, while the process of converting
analog to digital is called demodulation. This is where the term modem
comes from. Modems come in either
internal or external models for desktop systems or PCMCIA cards for laptop
computers. The internal models are usually 8-bit ISA cards, and the
external models connect via a serial cable to an existing serial port on
the computer. Modems are classified
according to how fast they can transmit data. This is measured in bits per
second. Most people confuse bits with bytes, but 1 byte is actually 8
bits. It's important to note that when talking about modem transmission
rates, 1K is 1000 bits. This is different from 1K of memory, which is 1024
bytes. (Baud is an older term that was used to describe the data
transmission rates of modems. With PCs, baud is the same as bits per
second.) Some of the first
modems transmitted data at the rate of 300 BPS, but today the most common
modems transmit data at 28.8K BPS. Modems that transmit data faster than
56K BPS are now becoming the standard. You may be eager to run out and
purchase the fastest modem available, but remember that the actual
connection speed is controlled by the slowest modem. This means that if
you have a 56K modem and dial up a 14.4K modem telephone line, your
connection speed cannot be faster than 14.4K. Another factor that
controls the speed of a connection is the quality of the phone
line. The largest factor,
however, is in the digital portion of the modern telephone switching
network. This system converts the analog voice signals to digital signals
to allow computers to enhance switching. The audio signal is converted to
a 64K digital channel, which uses an 8-bit sampling rate of 8KHz. Compare
that to the 16-bit, 44KHz sampling rate of audio CDs and you can see that
it is a much slower system. Modems have either one
or two RJ-11 jacks. The most common modems have two: One is used to
connect to the phone line and the other is used to connect to a
phone. Most modern modems also
have the ability to send and receive faxes. These modems usually can
transmit and receive faxes at 14.4K. Some of the more expensive modems
also have the ability to convert your computer into a voice mail answering
system, and some even support simultaneous voice and data
transmissions. Network Interface
Cards (NICs) The network interface
card is used to connect your PC to the local area network (LAN). The first
cards that were produced were 8-bit cards that had a maximum data
transmission rate of approximately 2 to 5Mbps. The introduction of 16-bit
cards increased the maximum data transmission rate to 10 Mbps. Today's
network cards are capable of up to 100 Mbps. The NIC is usually
connected to the LAN in one of three ways, depending on the type of
cabling that is used. You may see up to three different connectors on some
network cards. The most common type of connection is the RJ-45, which looks like a large telephone jack. This type of connector is used on 10baseT networks. The cable looks like ordinary telephone line. The workstations are usually connected to hubs. The maximum length of wire is 100 meters. The next most common
type of connection is a BNC connector. This type of connector is used on
thin Ethernet cable, which is sometimes called thinnet. This cable is
usually configured in a bus topology and is connected to each PC via a "T"
connector. The cable is terminated at both ends by a 50-ohm terminating
resistor. The third type of
connector that may be found on a NIC is the AUI port. This type of
connector looks like a joystick port and is used to connect the dropdown
cables from thick Ethernet networks. Small Computer System
Interface (SCSI) SCSI is a bus system
that can connect one or more host computers with a wide variety of
peripheral devices. The SCSI card is called a host adapter. Devices
(either internal or external) are daisy-chained to this adapter. The last
device on the internal or external chain must be
terminated. There are actually
three different SCSI standards. The first is simply called the SCSI. It
has an 8-bit mode with a 5MB per second transfer speed. Then, SCSI2
was introduced, which was backward compatible with the SCSI standard. It
has 8-, 16- and 32-bit transfer modes and can support speeds up to
40MB/second. The SCSI-3 standard is actually the 32-bit mode of the
SCSI-2. Most SCSI host adapters
can support up to seven peripheral devices, but there are some newer
adapters that can support up to 14 devices. Each device that is connected
to a host adapter must have a unique ID number. This number is usually
selected on the peripheral device by either a dial-type switch or
jumpers. Which way does the
cable plug in? One of the most common
mistakes made during PC repairs is attaching the data cables incorrectly.
Although this is a common mistake, it's actually very simple to properly
connect your data cables. All ribbon cables that
are used for data connections have a colored stripe on one side. This
stripe always connects to pin 1 on the connector. Some connectors, such as
those on diskette drives, may not have the pins clearly labeled. If you
run into one of these, first try connecting the cable with the stripe to
the pin closest to the power connector on the device. Adapter cards data
cable connections are usually clearly labeled, so identifying pin 1 is
relatively easy. Power connectors for
internal devices have a rectangular connector with angled shoulders on one
side and flat shoulders on the other. If you feel resistance when making a
power connection, double-check to make sure you are not attempting to
insert the plug upside down. Switches, Chips and
Cards Some expansion cards
and motherboards contain switch blocks. These switch blocks are used to
change various settings of the device. Some of the older network cards
used these switch blocks to set the IRQ and 1/0 addresses of the card. You
can use a ballpoint pen or a very small Phillips-head screwdriver to
change the position of the switches. The switches usually have an "on"
position and an 'off" position. Chips, such as those
used for cache memory or video memory, must be inserted in the socket in a
particular direction. The socket has an indicator, such as a notch or
colored dot, on one end. The chip has a similar indicator as
well. After you have
identified the proper way to insert the chip, you should use a tool
specifically designed for this step. If you do not have a tool to insert
the chip, you can press the chip in with your fingers. Be very careful to
press the chip in evenly; otherwise, you may bend the connector
pins. Most expansion cards can easily be inserted into the proper expansion slot on the motherboard. There are a few boards that put the keyboard BIOS chip between the slots and the back of the case. Some expansion cards may hit the keyboard BIOS chip before they are fully seated. If this happens, select a different slot for the card.
HARD DRIVES
The hard drive first appeared in the IBM PC/XT and
stored a whopping 10MB of data. Most people never dreamed they could ever
use that much storage space. Today, hard drives can store more than 9GB of
data. while most computers on store shelves have at least a 2.1 GB hard
drive, a 3.2 GB hard drive is fast becoming the
norm. Hard drives of the past
used either an ST-506 interface or an ESDI (enhanced small device
interface) to transmit data to other parts of the computer. Today's hard
drives use either SCSI (small computer systems interface) or IDE
(integrated drive electronics) drives. A hard drive consists
of several disks, or platters. Data is stored on hard drives in bytes. The
bytes are arranged into groups of 512 bytes, which are called sectors.
Sectors are grouped together into concentric tracks. Tracks are sometimes
referred to as cylinders, but this is a mistake. Cylinders are actually
made up of a single track that runs through the platters. Tracks are
circles and if you stack circles on top of each other, you will get a
cylinder. The number of tracks on each platter is identical to the number
of cylinders on the hard drive. This is why manufacturers list information
about the number of cylinders and don't usually list any track
information.
IDEs allowed disk
manufacturers to create onboard programs that are capable of active error
checking, zone recording, higher disk rotation speeds and drive remapping.
If you have an IDE drive and you connect another hard drive to your
system's controller, you are required to create a "master/slave"
relationship between the two drives. If you add another drive, you will
likely need to set a dip switch on the new drive to define its role in the
PC. Enhanced Integrated
Drive Electronics (EIDE) This drive, which
supplanted the IDE hard drive, follows two industry standards: ATA-2 and
ATAPI. This standard allows you to connect up to four
devices. Enhanced System Device
Interface (ESDI) This is an update of
the ST-506 standard found on MFM and RLL drives. This particular drive was
found primarily in high-end IBM PS/2s. Small Computer Systems
Interface (SCSI) This type of drive has
a built-in smart bus and allows up to seven SCSI devices to be connected.
To use a SCSI device, a SCSI adapter must be installed on the
computer. SCSI drives come in
three types: SCSI I, SCSI II, and SCSI III. SCSI devices all have
different SCSI numbers (1-7). SCSI devices are daisy-chained, with the
device at the end of the chain containing a terminating resistor. SCSI
devices are also often referred to by the following
names: SCSI I: Fast
SCSI SCSI II: Wide
SCSI SCSI III: Fast and Wide
SCSI Hard Drive
Terms Cache: Cache can be either
software or hardware generated. Hardware cache is
usually a portion of dynamic RAM found between the CPU and RAM. It is used
to store instructions. Software cache is
usually created by either Smart Drive or Vcache in windows for Workgroups
on the hard drive. It has been replaced in Windows 95 and Windows NT by
built-in caching, sometimes referred to as
DynaPaging. Boot sector: This is
the first sector of a partition that holds the information your computer
needs to start. It also contains information relating to the number of
sectors/clusters, the size of the partition, the number of sectors/FAT and
the number of sectors in the partition. Cluster: This is the
smallest addressable space found on the hard drive. Sometimes it is
referred to as an allocation unit. Cylinder: Cylinders are
the concentric write able tracks found on the surface of the platters that
make up the hard drive. Hard drive buffer: This is a portion of the hard drive's data that's read ahead of time and stored in the hard drive cache.
Troubleshooting
Basics Tools
and Test Equipment The following is a list
of the essential hand tools you should have in your repair kit:
Medium-sized flathead screwdriver Medium-sized Phillips screwdriver Nut
driver (1/4 inch) Small flathead screwdriver (1/8 inch across) Needle nose
pliers Penlight Some additional repair
tools that are handy, but not required: Cross-lock
tweezers Torx
screwdriver Inspection
mirror Pickup tool with
claws Pressurized
gas Foam
swab Screen
cleaner In addition, you should
also have the following test equipment in your tool
kit: Wrap plugs (loop-back
connectors) Volt/ohm
meter Logic probes and logic
pulsars Outlet
testers The wrap plugs can be
used to test serial and parallel ports. Logic probes and logic pulsars can
be used to test digital circuits. Outlet testers can be used to test
electrical outlets. Safety
Considerations 1.
Discharge any static electricity you may have in your body by
touching the metal part of the computer case while it is plugged in to the
wall outlet. This will prevent possible damage to delicate electrical
circuits on the motherboard, expansion cards and memory
chips. 2. Unplug the power
cord. You should unplug the cord from the computer. By unplugging the cord
from the computer's power socket, instead of from the wall socket, you are
more likely to keep someone from accidentally restoring power to the
computer while you are working on it. Preparing to
Disassemble Your PC Prior to disassembling
your PC or doing any major repairs or upgrades, follow the steps outlined
below to ensure the PC will function after you have finished with your
work: 1. Use containers to
hold small items you have removed from the PC. Keep all parts close
together once they are out of the PC. 2. Record the setup
and configuration Hard drive settings
(CMOS) The number and type of
floppy drives Amount of memory in the
system The date and
time 3. Record the
physical configuration Jumper
settings DIP switch
settings Cable orientations
(photograph the settings and document any setting changes you have
made) Label parts that go
together as you remove them to aid you when it is
time to return
them Photograph the part
before it is removed PC
Disassembly Removing the cover on a generic
case: 1. Turn off the
computer. Unplug the cord from the unit and the cords on all peripheral
devices. 2. Face the rear of
the system toward you 3. Locate the cover
screws. Remove the cover screws with a nut driver or a
screwdriver.
4. Remove the cover by sliding it toward the front of the system (if the face piece and the cover are a single unit). If the cover is not connected to the face piece, slide the cover toward the rear of the computer and lift up. Most tower and mini tower cases do not integrate the cover and the face piece. Removing the adapter
boards from the unit: 1. Record the location of all adapter
boards 2. Remove nuts with a nut driver or
screwdriver 3. Record the location and position of the
cables
4. Using a gentle rocking motion, remove the adapter using both hands. (Removal is sometimes easier if you use your fingers to lift up on the connector on the card.) 5. Record the position of the jumper and DIP
switches Removing the diskette
drive: 1. Remove any drive-retaining screws. You
can turn the unit on its side to provide better access to the screws. Some
cases are designed with the retaining screws on the front of the case.
These screws hold the rails instead of the drive. 2. Return the chassis to a flat position; if
necessary, remove any remaining drive-retaining
screw 3. Disconnect the power and signal cable
from the drive. Note the position of the colored strip on the signal
cable. You will need this information when you reinstall the
drive. 4. Carefully slide the drive out toward the
front of the unit Note: The above
method may also be used to remove CD-ROM drives. Removing the hard
drive: 1. Remove the retaining screws on both sides
of the drive. Some drives may have rails that attach to the front of the
case frame. 2. Remove the power and signal cables from
the drive. Note the position of the colored strip on the signal cable. You
will need this information when you reinstall the
drive. 3. Slide the drive out of the case. Since
case designs vary a great deal, you may have to slide the drive out toward
the rear of the case or toward the front. 4. After removing the drive, make note of
all the jumper settings on the drive Removing the power
supply: 1. Remove the four
power-supply screws 2. Disconnect the
cables from the power supply to the motherboard. Some cables may have a
small plastic latch in the center of the plug that should be pulled away
from the unit to release it. AS you
lift the cable plugs off the connector on the motherboard, you may have to
move them to a 45-degree angle to facilitate their removal after they have
cleared the connector prongs. 3. Disconnect the power cables from the
power supply to the disk drives 4. Do not pull up on
the wires Removing SIMMs (single
in-line memory modules): 1. From the SIMMS closest to the disk drive bus adapter slot, pull the tabs on each side of the socket outward 2. Rotate or pull
the SIMM
up and out of the socket 3. Remove the other
SIMM
closest to the motherboard using the same
steps Removing the
motherboard: 1. Remove all
electrical connectors from the motherboard (speaker, turbo switch, turbo
led, power supply and keyboard) 2. Remov |